| 
   Whether 
        the mention of the phrase "Blue Shadows" instantly rings a bell 
        or you've never before heard of the now infamous incident, either way, 
        I believe that you'll find some new insight here, into this gaming media 
        blunder.     It 
        all started in 1996 with a couple of issues of Gamefan magazine...     
 
         
          | Street 
              Fighter Alpha |   
          | Gamefan 
              Volume 4 Issue 2, Playstation Review |  
         
          | 
 |  |  |   
          | "Capcom 
              has done the impossible. Not only does the PlayStation version of 
              Street Fighter Alpha look and play EXACTLY like the coin-up, 
              this game (like Tekken) is even better than the arcade game 
              in many ways. You get your choice of original or arranged music, 
              you can choose all the way up to Turbo 2 speed and best of all, 
              you can practice combos all day long against an invincible CPU player 
              (a la KI). Too cool, too cool, too cool. SF Alpha PS: the 
              best home fighting game of all time? Easily!" |  | "I 
            am in total heaven: The ultimate fighting game is now available at 
            home, and it's totally perfect. In fact, it's the only perfect home 
            version of a Street Fighter game yet. Every frame of animation 
            is here, it plays perfectly, and a multitude of new options like recording 
            your match, selecting between original and arranged music and a KI-style 
            practice mode complete the disc. The only problem with Alpha 
            is that the boss codes were changed, but you can't have everything." |   
          | -K. 
              Lee, Editor Gamefan Magazine |  | -Nick 
              Rox, Editor Gamefan Magazine |  Gamefan 
        Score: 
         
          | K. 
              Lee  | Slasher 
              Quan | Nick 
              Rox |   
          | 100 | 100 | 100 |  You 
        can read the entire Review by clicking the image below. 
     One 
        month later...     
         
          | Street 
              Fighter Alpha |   
          | Gamefan 
              Volume 4 Issue 3, Sega Saturn Review |  
         
          | 
 |  |  |   
          | "I 
              gotta admit, I'm a sucker for SFA. Saturn Alpha is 
              identical to the PS, save for a few small differences. The shadows 
              of the super moves are a little different from the PS version (which 
              emulates the arcade perfectly). Perhaps the Saturn lacks transparencies 
              and Capcom had to settle for less than perfect shadows. Also, the 
              sound seperation of the tunes and samples sound slightly tinny and 
              busted. The painful loading time has been cut down, however, and 
              the great SS controller only accentuates your enjoyment of this 
              godly game. Not perfect, but still amazing nonetheless. Alpha 
              rules!" |  | "Why 
            did I rate the Saturn Alpha lower than the Playstation version? 
            Three essential aspects: The super shadows are snapped, taunting is 
            extremely difficult, and the samples are tinny and far-away sounding. 
            The Saturn version loads faster than the PS, but the purist like myself 
            must have arcade exactness. Still, it plays the same (if not better 
            with a Saturn pad) and, well... it's Alpha." |   
          | -K. 
              Lee, Editor Gamefan Magazine |  | -Nick 
              Rox, Editor Gamefan Magazine |  Gamefan 
        Score: 
         
          | K. 
              Lee  | Nick 
              Rox | E. 
              Storm  |   
          | 98 | 95 | 90 |  You 
        can read the entire Review by clicking the image below. 
       Before 
        getting into the many reasons the Saturn scores and reviews are 
        so thoroughly messed up, here's the result from the pile of hate mail 
        this blunder generated from Gamefan's own readers, who themselves 
        at the time were able to see the ridiculousness of it all. Although the 
        Saturn reviews are still crazy as-is, the 'trick' emerged by the 
        time the issue hit news stands, which allows the Saturn version 
        the option of arcade-faithful blue shadows and Playstation-quality 
        sound effects.     
         
          | Dave 
              Halverson Editorial |   
          | Gamefan 
              Volume 4 Issue 5 |  
         
          | 
              "Alpha 
                me this Alpha me that... I guess I can stop worrying about 
                the well-being of the traditional 2D fighter. We've received a 
                bag of mail in regards to the March Saturn Alpha review 
                and all but one of us agrees that the Saturn version of SFA 
                is as good as or better than the Playstation game. Personally, 
                I'm thrilled that we were ridiculed so harshly over the review. 
                We've all been worried that with the recent success of 3D rendered 
                fighters, the majority of you would be less than overjoyed with 
                Alpha's remaining traditional 2D concept. This is obviously 
                not the case as Alpha seems to be selling at a fever pitch. 
                Certainly all of our readers own a copy. So we are not alone in 
                our opinion of the Street Fighter series. There is, however, 
                more to this story than meets the eye. From the time we write 
                the review to when it hits the newsstands and bookstores is roughly 
                3-4 weeks. With a cartridge game taking roughly 90 days to hit 
                the stores, lead times were never a problem. A finished CD game, 
                though, can be brought to market in as little as 2 weeks. For 
                this reason, the game co.'s have to get us a reviewable game at 
                least a month prior to its release in order to make the corresponding 
                issue. Otherwise, we'd be reviewing boxed copies with reviews 
                appearing weeks after a games release. Being 
                that the window is now so small, much of the time we receive 95-99% 
                versions for review purposes. When we receive a 95-99% catridge 
                game that means there may be a deep-seated bug somewhere in the 
                game. With CD's however, small changes can be made quickly--- 
                literally days before a game's release. So, once in a while, inaccuracies 
                may occur, as was the case with Alpha's Super shadows, 
                and for that matter, Shun's bottle in VF3, which was not 
                present in our copy marked 'reviewable.' After receiving the boxed 
                copy of SFA (well before the March issue even hit the stands) 
                we all realized the review in question was inaccurate. In order 
                to alleviate this problem in the future, if changes are made post-review, 
                we'll re-review the game, as we have with Night Warriors 
                in this issue, after discovering many hidden extras in the final 
                game." 
                 |    You 
        can read the entire Editorial by clicking the image below. 
   
         
          |  
              The 
                "Shun's bottle in VF3" comment was refering to 
                Gamefan's Sega Saturn Virtua Fighter 2 review in the issue 
                prior. Virtua Fighter 3 of course was still years away. Dave 
                Halverson's damage control editorial actually made a couple 
                more blue shadows'y comments, but at least he took the high road 
                and admitted that they made some sort of unspecific mistake. Plus 
                the fact that he commited Gamefan to there-on-in re-review 
                games under the right conditions is to be commended.  Electronic 
                Gaming Monthly has arogantly stated several times that no 
                matter how misguided any of their reviews may ever be, they will 
                absolutely never admit any wrong doing of any kind, will 
                never re-review anything and will always stand by their 
                reviews. The 'logic' behind such ignorant thinking, is that they 
                cement their credibility this way, when in reality, it only destroys 
                it. Of 
                course, Gamefan still wouldn't re-review the Saturn 
                version of Street Fighter Alpha, even though they were 
                already re-reviewing Night Warriors that very same 
                issue for more or less the same reasons. And why wouldn't 
                they you ask? There seems to be only one logical explanation 
                to me. In his editorial, Halverson mentions that "all 
                but one of us agrees that the Saturn version of SFA is as good 
                as or better than the Playstation game".  A 
                proper re-review would have to be done by the same 
                original three reviewers. So I believe that it's logical to conclude 
                that that the Saturn Alpha wasn't re-reviewed because the 
                one editor who didn't agree that the Saturn game 
                was as good as or better than the Playstation version 
                is one of the three original Saturn Alpha reviewers. And 
                they didn't want to enrage readers further with an EGM 
                style logic-defiant, anti-Saturn re-review where, despite 
                all the facts which were now clearly laid out, that editor 
                would still knock the Saturn version and call it 
                inferior. I 
                think it's fair to say that, given his pseudo-apologetic editorial, 
                Saturn Alpha review tone and general personality, the one 
                hold-out wasn't Dave Halverson/E. Storm. And given the 
                general attitudes of K. Lee and Nick Rox's PSX & 
                Saturn Alpha reviews, let alone Nick Rox's other 
                Saturn/PSX reviews around the same time... I think it's 
                safe to say that Nick Rox was the hold-out, logic-be-damned. Further 
                evidence, a quote from his 2 page Saturn Street Fighter Alpha 
                review article:   "The 
                super combo shadows are NOT BLUE! They're sort of blue-tinged, 
                so that the colors of the characters' costume show through. Perhaps 
                Capcom thought it was an upgrade, to me it's not the arcade." 
                 "Despite 
                small problems, it plays perfectly and loads fast. Personally, 
                I'd rather play the Playstation version for it's arcade perfection, 
                but either 32-bit powerhouse will provide endless SF joy."   You 
                can read the entire Review article by clicking the image 
                below. 
 |          And 
        now the WTF? list. Most 
        people who remember this ordeal probably just think that the Saturn 
        review was stupid for only one or two reasons. There are actually several 
        different angles to this debactle, which you can read below...      
         
          |  |   
          | "The 
              shadows of the super moves are a little different from the PS version 
              (which emulates the arcade perfectly). Perhaps the Saturn lacks 
              transparencies and Capcom had to settle for less than perfect shadows."   First 
              of all, the reaction of most people is, "who cares?', 
              right? Well yeah, shouldn't the game still score 100 even if the 
              shadows aren't arcade perfect and/or they were inferior? Especially 
              with faster load times and better gameplay? But although on default 
              setting the shadows are different than the arcade and Playstation 
              versions, they're actually superior. K. Lee actually touched 
              on this, only in the exact opposite of reality.  Now 
              we all know how bogus the "Saturn lacks transparencies" 
              comment is, since the system already had lots of (mainly 2D) games 
              with nice transparencies at that point. But 
              the thing is, if transparencies were used to generate blue 
              versions of the character sprites, they'd look exactly like 
              the Saturn's "snapped" shadows. Not the 
              other way around. Putting a single colored transparency over a multi-colored 
              image produces a blue tinted multi-colored image, not an image made 
              up of blue shades. |    
         
          | Blue 
              Transparency | Blue 
              Shaded |   
          | 
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          | 
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          | 
 |  |   
          | 
 |  |  
         
          |  |   
          | The 
              fact of the matter though, is that it's 
              actually the mighty arcade hardware, that these two ports are 
              trying to emulate, which lacks the ability to render 'real' 
              transparencies. This, plus the facts that blue shaded shadows save 
              a ton of memory and the developers might've wanted simple 
              blue shaded shadows anyway is why they look the way they do in the 
              arcade. Why 
              they decided to add optional higher color shadows in the Saturn 
              version is a mystery, but a couple possible reasons are the fact 
              that it makes for a nicer looking game and that maybe the Saturn 
              really does use transparencies by default, to save the massive 
              amount of memory needed for multiple version of every frame of animation. 
              This would lead more credibility to the claims by hardcore SF 
              fans, that the Saturn version has more animation than the 
              PSX game. That plus the fact that the Saturn already 
              has more ram to begin with. So 
              not only was the Saturn version trashed as being inferior graphically 
              because of it's graphic superiority, but it's hardware was also 
              trashed for lacking the ability to display what it was actually 
              displaying (possibly using the ability it was being trashed for 
              lacking)... all because it was displaying what the ability it 
              was trashed for lacking would in reality appear as, instead of displaying 
              what such an inability to display would in reality look like. And 
              this is why this site's section for crazy gaming journalist's quotes 
              is named 'Blue 
              Shadows'. All 
              this fuss over a visual upgrade and in the end, the original 
              arcade-style blue shaded shadows are selectable simply by setting 
              the arranged music back to original in the options menu. The Gamefan 
              reviewers may not have known about this during the initial review, 
              but they sure did by the time they decided to do a re-review for 
              Night Warriors but not for Saturn Alpha. |        
         
          |  
              The 
                "Tinny" Sound Effects |   
          | "...the 
              samples are tinny and far-away sounding. The Saturn version loads 
              faster than the PS, but the purist like myself must have arcade 
              exactness."   Here's 
              another classic (see the Blue Shadows 
              section for more) Nick Rox oxymoron. You see, the Saturn 
              version does have tinny sound effects by default. 
              But the reason is, they're arcade accurate('exactful'). The arcade 
              had lower quality sound effects, for whatever reasons, than the 
              Playstation version. By perfectly reproducing the arcade's 
              lower quality sound effects, the Saturn version really is 
              inferior in this aspect to the Playstation version then right? Wrong! 
              You see, Nick Rox and buddy K. Lee trashed the Saturn 
              version, not because the graphics weren't as good as the 
              Playstation version, but because they weren't purely arcade 
              exactness. But when it comes to the sound effects, all 
              of a sudden the Saturn version isn't as good because of the 
              tinny (arcade exactful) sfx. Now, 
              you could argue that poor Nick Rox is simply ignorant and 
              misguidedly believes that the arcade and PSX versions both 
              share crisp clean sound effects. But he does know better. 
              In his 2 page article in the same issue as the 3 x 100% PSX Alpha 
              review, he says:   "While 
              on the subject of sound, let me mention that Capcom seems to have 
              re-recorded the samples directly off the original tape rather than 
              lifting them off the arcade board, and the difference in quality 
              definately shows."   But 
              I thought that Nick Rox is a "purist" who must 
              have "arcade exactness"? He even goes on to say:   "Just 
              know that this is PERFECT. Other magazines are quick to use that 
              word for extremely imperfect ports, like 3DO Super Turbo, for instance, 
              but I can be trusted. I'm an Alpha freak who's literally 
              played the arcade game every day since its release... until now, 
              of course."   You 
              can read the entire Review article by clicking the image 
              below. 
     So 
              the Playstation's arcade imporovement/imperfectness keeps 
              it at 100, but the Saturn's arcade improvement/imperfectness 
              + it's arcade perfectness drag it down to a 95. Now, 
              you could argue that we shouldn't hold Nick Rox to 
              his arcade exactness'ness when it comes to the sound effects, because 
              that would be slightly fanatical. But he's the one making 
              the arguement for arcade faithfulness over quality, to the extent 
              that he's giving the Saturn version a lower score 
              for un-arcade exactness, while still knocking it specifically 
              for arcade exactness. And 
              as for Nick Rox's "Just know that this is PERFECT. 
              Other 
              magazines are quick to use that word for extremely imperfect ports, 
              like 3DO Super Turbo, for instance, but I can be trusted." 
              comment, I know that you're asking yourself, what did the man 
              who be trusted have to say about SSFII Turbo 3DO?   "Everything 
              you'll find on this CD is perfect, from the completely arranged-for-this-game-only 
              CD soundtrack to the control and carbon-copy graphics."   Wait 
              a minute. What was that word that Nick Rox was quick to 
              use for his 3DO Super Turbo preview? "PERFECT"?   Don't 
              believe it? You 
              can read the entire Preview by clicking the image below. 
     Nick 
              Rox makes the rules as fast as he breaks them and regularly 
              called out other magazines for commiting mistakes that he is either 
              guilty of in general, or is specifically commiting within the same 
              article or sentence as his accusations. This 
              is the kind of stuff that the Blue Shadows 
              section was made for. Again 
              all this fuss over the arcade faithful sound effects and in the 
              end, perfect/Playstation quality sound effects are selectable 
              simply by setting the arranged music back to original in the options 
              menu.  |        
         
          |  |   
          | "The 
              painful loading time has been cut down, however, and the great SS 
              controller only accentuates your enjoyment of this godly game." "The 
              Saturn version loads faster than the PS, but the purist like myself 
              must have arcade exactness. Still, it plays the same (if not better 
              with a Saturn pad) and, well... it's Alpha."   Alright, 
              less load time and better gameplay. But this is still 
              more than countered by improved but non-arcade-exact super shadows 
              and lower quality, but arcade-exact sound effects? And these 
              guys are supposed to be diehard enthusiast game fans? Lets 
              imagine for a second, what if the Saturn version actually 
              had longer load times. Wouldn't better gameplay in 
              a street fighting game STILL automatically earn the Saturn 
              version a score of 110 or a Playstation re-review of 90? Again, 
              it wouldn't be so contradictive if the magazine in general wasn't 
              representing itself as made by and for hardcore gamers and 
              if Nick Rox in particular didn't regularly remind us of how 
              much of an expert he is in so many things, particularly street 
              fighting games. Just 
              the fact that this section of Gamefan reported Saturn 
              Alpha faults can be titled "The Better Gameplay" 
              is so effing crazy, it alone is enough to make this whole incident 
              infamous. And instead of "Blue Shadows", we should all 
              be using the term "Better Gameplay". |        
         
          |  
              E. 
                Storm subs for Slasher Quan |   
          | Not 
            a complete outrage, although it would be less of an issue if Gamefan 
            had actually done a re-review of the Saturn Alpha. It 
              doesn't make sense for a magazine like Gamefan, which touts 
              itself as true hardcore gamers and which always compares different 
              versions of games for the same generation... to not use the same 
              three reviewers for the same game on the other system, a 
              mere one month later. Especially when it's such a high profile 
              title so early on in the life span of a new generation and will 
              be used as the benchmark to gauge each console's 2D ability. Especially, 
              when the magazine gave Game Of The Month honors to the Playstation 
              version the issue before. And 
              given his obvious unenthusiasm for the game in general, E. Storm 
              shouldn't have been reviewing it in the first place. |        
         
          |  |   
          | There 
              are still further angles to this story that could be played up, 
              but I've probably already covered everything more than anyone else 
              has before. The main purpose of this page was simply to explain 
              the meaning of the title of the Blue 
              Shadows section anyway. I 
              understand how this feature, along with the Blue 
              Shadows section could lead you to believe that I have a 
              beef with Gamefan, Nick Rox or gaming journalists 
              in general. But nothing could be further from the truth. I 
              love game mags and have bought them monthly ever since EGM 
              and Gamepro first came out. And Gamefan is definately 
              my favorite U.S. gaming magazine of all time. At least up until 
              Dave 
              Halverson, Nick 
              Des Barres and crew left. And those two guys, are two of 
              my few favorite gaming journalists. Part of why I enjoy reading 
              their work is their personalities and the fact that they even have 
              them in the first place. Even if someone consistantly expressed 
              tastes which were the polar opposite of my own, I'd still love hearing 
              their opinions if they are able to express them in an interesting 
              manor. Lets face it, nobody's still talking about EGM's Street 
              Fighter Alpha reviews. Once 
              you get a feel for someone's tastes and attitudes, you can understand 
              where they're coming from with each new review. Most professional 
              game reviewers are faceless drones, spewing out the same lame catch 
              phrases and hip gamer references as the rest and I couldn't even 
              name a few of them. Again, I'm sure that this makes it sound like 
              I hate most of them, but it's simply that I don't identify with 
              many reviewers specifically anymore, just as I don't keep up with 
              current gen gaming like I used to. Dave 
              Halverson has actually become the more opionated aesthetically 
              concerned of the two over the years and you can rely on him to give 
              a good review to most of the games which get bad ones everywhere 
              else. And each time, I understand where he's coming from and actually 
              gain real insight into the game being reviewed. Where as the only 
              insight I usually have with an EGM review is that if they 
              like it, I probably won't, or at least not for the same reasons. As 
              mentioned earlier, it was noble of Halverson to not only 
              admit that they'd made a mistake with the Saturn Alpha review, 
              but actually devised and followed through on a plan to correct such 
              oversights in the future. But I'd like to point out, that as often 
              as Nick 
              Rox has put his foot in his mouth over the years, he's also 
              owned up to as much on a regular basis. He even refers to himself 
              as Nick "Blue Shadows" Rox to this day. |      e-mail 
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