Whether
the mention of the phrase "Blue Shadows" instantly rings a bell
or you've never before heard of the now infamous incident, either way,
I believe that you'll find some new insight here, into this gaming media
blunder.
It
all started in 1996 with a couple of issues of Gamefan magazine...
Street
Fighter Alpha
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Gamefan
Volume 4 Issue 2, Playstation Review
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"Capcom
has done the impossible. Not only does the PlayStation version of
Street Fighter Alpha look and play EXACTLY like the coin-up,
this game (like Tekken) is even better than the arcade game
in many ways. You get your choice of original or arranged music,
you can choose all the way up to Turbo 2 speed and best of all,
you can practice combos all day long against an invincible CPU player
(a la KI). Too cool, too cool, too cool. SF Alpha PS: the
best home fighting game of all time? Easily!"
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"I
am in total heaven: The ultimate fighting game is now available at
home, and it's totally perfect. In fact, it's the only perfect home
version of a Street Fighter game yet. Every frame of animation
is here, it plays perfectly, and a multitude of new options like recording
your match, selecting between original and arranged music and a KI-style
practice mode complete the disc. The only problem with Alpha
is that the boss codes were changed, but you can't have everything." |
-K.
Lee, Editor Gamefan Magazine
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-Nick
Rox, Editor Gamefan Magazine
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Gamefan
Score:
K.
Lee
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Slasher
Quan
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Nick
Rox
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100
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100
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100
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You
can read the entire Review by clicking the image below.
One
month later...
Street
Fighter Alpha
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Gamefan
Volume 4 Issue 3, Sega Saturn Review
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"I
gotta admit, I'm a sucker for SFA. Saturn Alpha is
identical to the PS, save for a few small differences. The shadows
of the super moves are a little different from the PS version (which
emulates the arcade perfectly). Perhaps the Saturn lacks transparencies
and Capcom had to settle for less than perfect shadows. Also, the
sound seperation of the tunes and samples sound slightly tinny and
busted. The painful loading time has been cut down, however, and
the great SS controller only accentuates your enjoyment of this
godly game. Not perfect, but still amazing nonetheless. Alpha
rules!"
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"Why
did I rate the Saturn Alpha lower than the Playstation version?
Three essential aspects: The super shadows are snapped, taunting is
extremely difficult, and the samples are tinny and far-away sounding.
The Saturn version loads faster than the PS, but the purist like myself
must have arcade exactness. Still, it plays the same (if not better
with a Saturn pad) and, well... it's Alpha." |
-K.
Lee, Editor Gamefan Magazine
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-Nick
Rox, Editor Gamefan Magazine
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Gamefan
Score:
K.
Lee
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Nick
Rox
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E.
Storm
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98
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95
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90
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You
can read the entire Review by clicking the image below.
Before
getting into the many reasons the Saturn scores and reviews are
so thoroughly messed up, here's the result from the pile of hate mail
this blunder generated from Gamefan's own readers, who themselves
at the time were able to see the ridiculousness of it all. Although the
Saturn reviews are still crazy as-is, the 'trick' emerged by the
time the issue hit news stands, which allows the Saturn version
the option of arcade-faithful blue shadows and Playstation-quality
sound effects.
Dave
Halverson Editorial
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Gamefan
Volume 4 Issue 5
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"Alpha
me this Alpha me that... I guess I can stop worrying about
the well-being of the traditional 2D fighter. We've received a
bag of mail in regards to the March Saturn Alpha review
and all but one of us agrees that the Saturn version of SFA
is as good as or better than the Playstation game. Personally,
I'm thrilled that we were ridiculed so harshly over the review.
We've all been worried that with the recent success of 3D rendered
fighters, the majority of you would be less than overjoyed with
Alpha's remaining traditional 2D concept. This is obviously
not the case as Alpha seems to be selling at a fever pitch.
Certainly all of our readers own a copy. So we are not alone in
our opinion of the Street Fighter series. There is, however,
more to this story than meets the eye. From the time we write
the review to when it hits the newsstands and bookstores is roughly
3-4 weeks. With a cartridge game taking roughly 90 days to hit
the stores, lead times were never a problem. A finished CD game,
though, can be brought to market in as little as 2 weeks. For
this reason, the game co.'s have to get us a reviewable game at
least a month prior to its release in order to make the corresponding
issue. Otherwise, we'd be reviewing boxed copies with reviews
appearing weeks after a games release.
Being
that the window is now so small, much of the time we receive 95-99%
versions for review purposes. When we receive a 95-99% catridge
game that means there may be a deep-seated bug somewhere in the
game. With CD's however, small changes can be made quickly---
literally days before a game's release. So, once in a while, inaccuracies
may occur, as was the case with Alpha's Super shadows,
and for that matter, Shun's bottle in VF3, which was not
present in our copy marked 'reviewable.' After receiving the boxed
copy of SFA (well before the March issue even hit the stands)
we all realized the review in question was inaccurate. In order
to alleviate this problem in the future, if changes are made post-review,
we'll re-review the game, as we have with Night Warriors
in this issue, after discovering many hidden extras in the final
game."
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You
can read the entire Editorial by clicking the image below.
The
"Shun's bottle in VF3" comment was refering to
Gamefan's Sega Saturn Virtua Fighter 2 review in the issue
prior. Virtua Fighter 3 of course was still years away.
Dave
Halverson's damage control editorial actually made a couple
more blue shadows'y comments, but at least he took the high road
and admitted that they made some sort of unspecific mistake. Plus
the fact that he commited Gamefan to there-on-in re-review
games under the right conditions is to be commended.
Electronic
Gaming Monthly has arogantly stated several times that no
matter how misguided any of their reviews may ever be, they will
absolutely never admit any wrong doing of any kind, will
never re-review anything and will always stand by their
reviews. The 'logic' behind such ignorant thinking, is that they
cement their credibility this way, when in reality, it only destroys
it.
Of
course, Gamefan still wouldn't re-review the Saturn
version of Street Fighter Alpha, even though they were
already re-reviewing Night Warriors that very same
issue for more or less the same reasons. And why wouldn't
they you ask? There seems to be only one logical explanation
to me. In his editorial, Halverson mentions that "all
but one of us agrees that the Saturn version of SFA is as good
as or better than the Playstation game".
A
proper re-review would have to be done by the same
original three reviewers. So I believe that it's logical to conclude
that that the Saturn Alpha wasn't re-reviewed because the
one editor who didn't agree that the Saturn game
was as good as or better than the Playstation version
is one of the three original Saturn Alpha reviewers. And
they didn't want to enrage readers further with an EGM
style logic-defiant, anti-Saturn re-review where, despite
all the facts which were now clearly laid out, that editor
would still knock the Saturn version and call it
inferior.
I
think it's fair to say that, given his pseudo-apologetic editorial,
Saturn Alpha review tone and general personality, the one
hold-out wasn't Dave Halverson/E. Storm. And given the
general attitudes of K. Lee and Nick Rox's PSX &
Saturn Alpha reviews, let alone Nick Rox's other
Saturn/PSX reviews around the same time... I think it's
safe to say that Nick Rox was the hold-out, logic-be-damned.
Further
evidence, a quote from his 2 page Saturn Street Fighter Alpha
review article:
"The
super combo shadows are NOT BLUE! They're sort of blue-tinged,
so that the colors of the characters' costume show through. Perhaps
Capcom thought it was an upgrade, to me it's not the arcade."
"Despite
small problems, it plays perfectly and loads fast. Personally,
I'd rather play the Playstation version for it's arcade perfection,
but either 32-bit powerhouse will provide endless SF joy."
You
can read the entire Review article by clicking the image
below.
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And
now the WTF? list.
Most
people who remember this ordeal probably just think that the Saturn
review was stupid for only one or two reasons. There are actually several
different angles to this debactle, which you can read below...
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"The
shadows of the super moves are a little different from the PS version
(which emulates the arcade perfectly). Perhaps the Saturn lacks
transparencies and Capcom had to settle for less than perfect shadows."
First
of all, the reaction of most people is, "who cares?',
right? Well yeah, shouldn't the game still score 100 even if the
shadows aren't arcade perfect and/or they were inferior? Especially
with faster load times and better gameplay? But although on default
setting the shadows are different than the arcade and Playstation
versions, they're actually superior. K. Lee actually touched
on this, only in the exact opposite of reality.
Now
we all know how bogus the "Saturn lacks transparencies"
comment is, since the system already had lots of (mainly 2D) games
with nice transparencies at that point.
But
the thing is, if transparencies were used to generate blue
versions of the character sprites, they'd look exactly like
the Saturn's "snapped" shadows. Not the
other way around. Putting a single colored transparency over a multi-colored
image produces a blue tinted multi-colored image, not an image made
up of blue shades.
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Blue
Transparency
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Blue
Shaded
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The
fact of the matter though, is that it's
actually the mighty arcade hardware, that these two ports are
trying to emulate, which lacks the ability to render 'real'
transparencies. This, plus the facts that blue shaded shadows save
a ton of memory and the developers might've wanted simple
blue shaded shadows anyway is why they look the way they do in the
arcade.
Why
they decided to add optional higher color shadows in the Saturn
version is a mystery, but a couple possible reasons are the fact
that it makes for a nicer looking game and that maybe the Saturn
really does use transparencies by default, to save the massive
amount of memory needed for multiple version of every frame of animation.
This would lead more credibility to the claims by hardcore SF
fans, that the Saturn version has more animation than the
PSX game. That plus the fact that the Saturn already
has more ram to begin with.
So
not only was the Saturn version trashed as being inferior graphically
because of it's graphic superiority, but it's hardware was also
trashed for lacking the ability to display what it was actually
displaying (possibly using the ability it was being trashed for
lacking)... all because it was displaying what the ability it
was trashed for lacking would in reality appear as, instead of displaying
what such an inability to display would in reality look like.
And
this is why this site's section for crazy gaming journalist's quotes
is named 'Blue
Shadows'.
All
this fuss over a visual upgrade and in the end, the original
arcade-style blue shaded shadows are selectable simply by setting
the arranged music back to original in the options menu. The Gamefan
reviewers may not have known about this during the initial review,
but they sure did by the time they decided to do a re-review for
Night Warriors but not for Saturn Alpha.
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The
"Tinny" Sound Effects
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"...the
samples are tinny and far-away sounding. The Saturn version loads
faster than the PS, but the purist like myself must have arcade
exactness."
Here's
another classic (see the Blue Shadows
section for more) Nick Rox oxymoron. You see, the Saturn
version does have tinny sound effects by default.
But the reason is, they're arcade accurate('exactful'). The arcade
had lower quality sound effects, for whatever reasons, than the
Playstation version. By perfectly reproducing the arcade's
lower quality sound effects, the Saturn version really is
inferior in this aspect to the Playstation version then right?
Wrong!
You see, Nick Rox and buddy K. Lee trashed the Saturn
version, not because the graphics weren't as good as the
Playstation version, but because they weren't purely arcade
exactness. But when it comes to the sound effects, all
of a sudden the Saturn version isn't as good because of the
tinny (arcade exactful) sfx.
Now,
you could argue that poor Nick Rox is simply ignorant and
misguidedly believes that the arcade and PSX versions both
share crisp clean sound effects. But he does know better.
In his 2 page article in the same issue as the 3 x 100% PSX Alpha
review, he says:
"While
on the subject of sound, let me mention that Capcom seems to have
re-recorded the samples directly off the original tape rather than
lifting them off the arcade board, and the difference in quality
definately shows."
But
I thought that Nick Rox is a "purist" who must
have "arcade exactness"? He even goes on to say:
"Just
know that this is PERFECT. Other magazines are quick to use that
word for extremely imperfect ports, like 3DO Super Turbo, for instance,
but I can be trusted. I'm an Alpha freak who's literally
played the arcade game every day since its release... until now,
of course."
You
can read the entire Review article by clicking the image
below.
So
the Playstation's arcade imporovement/imperfectness keeps
it at 100, but the Saturn's arcade improvement/imperfectness
+ it's arcade perfectness drag it down to a 95.
Now,
you could argue that we shouldn't hold Nick Rox to
his arcade exactness'ness when it comes to the sound effects, because
that would be slightly fanatical. But he's the one making
the arguement for arcade faithfulness over quality, to the extent
that he's giving the Saturn version a lower score
for un-arcade exactness, while still knocking it specifically
for arcade exactness.
And
as for Nick Rox's "Just know that this is PERFECT.
Other
magazines are quick to use that word for extremely imperfect ports,
like 3DO Super Turbo, for instance, but I can be trusted."
comment, I know that you're asking yourself, what did the man
who be trusted have to say about SSFII Turbo 3DO?
"Everything
you'll find on this CD is perfect, from the completely arranged-for-this-game-only
CD soundtrack to the control and carbon-copy graphics."
Wait
a minute. What was that word that Nick Rox was quick to
use for his 3DO Super Turbo preview? "PERFECT"?
Don't
believe it? You
can read the entire Preview by clicking the image below.
Nick
Rox makes the rules as fast as he breaks them and regularly
called out other magazines for commiting mistakes that he is either
guilty of in general, or is specifically commiting within the same
article or sentence as his accusations.
This
is the kind of stuff that the Blue Shadows
section was made for.
Again
all this fuss over the arcade faithful sound effects and in the
end, perfect/Playstation quality sound effects are selectable
simply by setting the arranged music back to original in the options
menu.
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"The
painful loading time has been cut down, however, and the great SS
controller only accentuates your enjoyment of this godly game."
"The
Saturn version loads faster than the PS, but the purist like myself
must have arcade exactness. Still, it plays the same (if not better
with a Saturn pad) and, well... it's Alpha."
Alright,
less load time and better gameplay. But this is still
more than countered by improved but non-arcade-exact super shadows
and lower quality, but arcade-exact sound effects? And these
guys are supposed to be diehard enthusiast game fans?
Lets
imagine for a second, what if the Saturn version actually
had longer load times. Wouldn't better gameplay in
a street fighting game STILL automatically earn the Saturn
version a score of 110 or a Playstation re-review of 90?
Again,
it wouldn't be so contradictive if the magazine in general wasn't
representing itself as made by and for hardcore gamers and
if Nick Rox in particular didn't regularly remind us of how
much of an expert he is in so many things, particularly street
fighting games.
Just
the fact that this section of Gamefan reported Saturn
Alpha faults can be titled "The Better Gameplay"
is so effing crazy, it alone is enough to make this whole incident
infamous. And instead of "Blue Shadows", we should all
be using the term "Better Gameplay".
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E.
Storm subs for Slasher Quan
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Not
a complete outrage, although it would be less of an issue if Gamefan
had actually done a re-review of the Saturn Alpha.
It
doesn't make sense for a magazine like Gamefan, which touts
itself as true hardcore gamers and which always compares different
versions of games for the same generation... to not use the same
three reviewers for the same game on the other system, a
mere one month later. Especially when it's such a high profile
title so early on in the life span of a new generation and will
be used as the benchmark to gauge each console's 2D ability. Especially,
when the magazine gave Game Of The Month honors to the Playstation
version the issue before.
And
given his obvious unenthusiasm for the game in general, E. Storm
shouldn't have been reviewing it in the first place.
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There
are still further angles to this story that could be played up,
but I've probably already covered everything more than anyone else
has before. The main purpose of this page was simply to explain
the meaning of the title of the Blue
Shadows section anyway.
I
understand how this feature, along with the Blue
Shadows section could lead you to believe that I have a
beef with Gamefan, Nick Rox or gaming journalists
in general. But nothing could be further from the truth.
I
love game mags and have bought them monthly ever since EGM
and Gamepro first came out. And Gamefan is definately
my favorite U.S. gaming magazine of all time. At least up until
Dave
Halverson, Nick
Des Barres and crew left. And those two guys, are two of
my few favorite gaming journalists. Part of why I enjoy reading
their work is their personalities and the fact that they even have
them in the first place. Even if someone consistantly expressed
tastes which were the polar opposite of my own, I'd still love hearing
their opinions if they are able to express them in an interesting
manor. Lets face it, nobody's still talking about EGM's Street
Fighter Alpha reviews.
Once
you get a feel for someone's tastes and attitudes, you can understand
where they're coming from with each new review. Most professional
game reviewers are faceless drones, spewing out the same lame catch
phrases and hip gamer references as the rest and I couldn't even
name a few of them. Again, I'm sure that this makes it sound like
I hate most of them, but it's simply that I don't identify with
many reviewers specifically anymore, just as I don't keep up with
current gen gaming like I used to.
Dave
Halverson has actually become the more opionated aesthetically
concerned of the two over the years and you can rely on him to give
a good review to most of the games which get bad ones everywhere
else. And each time, I understand where he's coming from and actually
gain real insight into the game being reviewed. Where as the only
insight I usually have with an EGM review is that if they
like it, I probably won't, or at least not for the same reasons.
As
mentioned earlier, it was noble of Halverson to not only
admit that they'd made a mistake with the Saturn Alpha review,
but actually devised and followed through on a plan to correct such
oversights in the future. But I'd like to point out, that as often
as Nick
Rox has put his foot in his mouth over the years, he's also
owned up to as much on a regular basis. He even refers to himself
as Nick "Blue Shadows" Rox to this day.
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e-mail
superpcenginegrafx.com
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