|
The
TurboGrafx-16/PC Engine system's composite video signal was remarkably
clear for the time(particularly compared to the SMS and Genesis).
However, it's one major shortcoming is that it dilutes the image's color,
counteracting the vibrant graphics that are the console's specialty. The
systems can be modified for RGB and S-Video output, which
does improve the clarity of the picture, but more importantly it preserves
the vibrancy of the original graphics.
The
Wii Virtual Console does a good job all round of emulating the
TurboGrafx-16. Unfortunately, unlike other Virtual Console
platforms, the TurboGrafx-16 emulation receives a blurry filter
that smoothes over most of the detail. The blurring effect also counteracts
any increased clarity when jumping from composite to S-Video,
since as you can see they look identical.
The
blurring effect is especially noticible on a good quality television,
but it doesn't have the same impact on an older television. Therefore,
you're not losing much when playing Virtual Console TurboGrafx-16
games on the kind of TV set that the TurboGrafx-16 was designed
for. But you'll still gain the vibrant color.
Below
you'll find screenshots captured from S-Video and composite
output from both the TurboGrafx-16 and Wii, as well as screenshots
captured through emulation on a computer. Although the computer emulated
screenshots best convey the original graphics, all emulation including
the Wii isn't exactly perfect and no matter how close the colors may come
to the originals, they're still only approximations.









e-mail
superpcenginegrafx.com
|