The TurboGrafx-16/PC Engine system's composite video signal was remarkably clear for the time(particularly compared to the SMS and Genesis). However, it's one major shortcoming is that it dilutes the image's color, counteracting the vibrant graphics that are the console's specialty. The systems can be modified for RGB and S-Video output, which does improve the clarity of the picture, but more importantly it preserves the vibrancy of the original graphics.

The Wii Virtual Console does a good job all round of emulating the TurboGrafx-16. Unfortunately, unlike other Virtual Console platforms, the TurboGrafx-16 emulation receives a blurry filter that smoothes over most of the detail. The blurring effect also counteracts any increased clarity when jumping from composite to S-Video, since as you can see they look identical.

The blurring effect is especially noticible on a good quality television, but it doesn't have the same impact on an older television. Therefore, you're not losing much when playing Virtual Console TurboGrafx-16 games on the kind of TV set that the TurboGrafx-16 was designed for. But you'll still gain the vibrant color.

Below you'll find screenshots captured from S-Video and composite output from both the TurboGrafx-16 and Wii, as well as screenshots captured through emulation on a computer. Although the computer emulated screenshots best convey the original graphics, all emulation including the Wii isn't exactly perfect and no matter how close the colors may come to the originals, they're still only approximations.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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