The purpose of this detailed comparison isn't to prove which port of Street
Fighter II Champion Edition is the best or definitive version. First
and foremost this is a gallery of the aesthetics of this wonderful game.
Secondly, it's to simply highlight the ways in which each version is unique.
All three ports are great but technically obsolete games. For most of
us interested in any of these ports, the appeal is based on the console,
generation, series or an interest in console conversion in general. So
it doesn't matter if one version could be decisively be judged the best
overall of this select group, everyone has a favorite based on personal
taste.
I
often use terms like "Arcade faithfulness", "vibrant colors"
and "consistency" and when breaking down each aspect of the
game. These are independent terms used to point out unique qualities and
indicate why they stand out. I try to indicate the whys more than
simply the hows. The Arcade isn't the best in every way simply because
it came first. When an aspect of a port deviates from the original Arcade,
it can be an improvement, a downgrade or simply something different. Some
people use Arcade "exactness" as the sole attribute to measure
a port by. I'm just relating it as one part of the overall picture.
By
"vibrant", I mean bright, rich, complimentary colors that stand
out the way that Super Famicom ports often do against the Mega Drive version
of the same game. In many ways, the PC Engine and occasionally the Mega
Drive version use nicer looking colors than the Super Famicom version
or even the Arcade. A good example is Chun Li's stage, in which the Super
Famicom version looks similar in color to the Arcade, but washed out compared
to the PC Engine version.
The
Super Famicom port is the most consistent overall with it's pros never
reaching too far beyond the rest nor its lows too far below. Consistency
like Arcade faithfulness isn't a measure of underline superiority, they're
just two of the main themes that I have chosen to compare and contrast
the ports. For those of you interested to delve deep enough into this
comparison, you'll likely find new ways in which each of these ports stands
out.
This
is only a comparison of Street Fighter II' Champion Edition, the
Turbo/Hyper Fighting/PLUS aspects are not covered here as they are
a separate version of Street Fighter II. However you will still
be able to judge the aesthetics of the Turbo variants, since the only
difference will be alternate player colors.
Further
down this page you'll find an overview of each of the major aspects of
the game. If you'd like to jump straight into the detailed breakdowns,
use the menu below:
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PROS:
|
Generally
uses the most vibrant colors overall. Graphic quality is roughly
on par with the Super Famicom version. |
CONS:
|
Flat
backgrounds except for the floors and sometimes ceilings that
line scroll as well as various objects that scroll along with
the foreground. |
PROS:
|
Similar
amount of background layering as the Super Famicom. Has extra
details and animation not found in the other two ports. |
CONS:
|
Noticibly
less color and less shading overall, with some details missing
altogether. |
PROS:
|
Graphic
quality is roughly on par with the PC Engine version. Has an
extra layer over the Mega Drive version on some stages. |
CONS:
|
Maintains
most of the artwork from the World Warrior port, missing many
of the Arcade faithful additions found in the other ports. |
|
|
PROS:
|
Has
the most vibrant colorful sprites which look the best overall
in all but a few cases. |
CONS:
|
Alternate
Dhalsim, Vega and Sagat colors. |
PROS:
|
Similar
to the PC Engine in most cases with the Super Famicom based
sprites equally solid. |
CONS:
|
Regular
Ryu and Ken, alternate Ken, Dhalsim, Vega and Sagat colors. |
PROS:
|
Solid
all round. Although most aren't quite as nice, none are as weak
as some of the few examples in the other two ports. |
CONS:
|
Drabber,
sometimes more realistic tones which often end up looking like
darker or color drained versions of the other ports. Alternate
color Zangief. |
|
|
PROS:
|
The
best voice and sound effects. Best music composition. Music
fades out like the Arcade. |
CONS:
|
Music
has the least realistic sounding instruments. Even by PC Engine
PSG standards the sounds used are nothing special. |
PROS:
|
Some
of the best sounding instruments. Samples are uncut like the
PC Engine and Arcade versions. |
CONS:
|
Inconsistent
and unbalanced music. Lowest quality sound samples. Uneven and
early music fade out. |
PROS:
|
Has
a consistent soundtrack with a consistent assortment of typical
SFC/SNES'ish sounding instruments. Second clearest voice samples. |
CONS:
|
Remixed
soundtrack is softer/less heavy. Over the top reverb. Sped up,
chopped up/cobbled together and echoed samples. The awful post
round crowd cheer. |
|
|
PROS:
|
Nicest
color overall, fully shaded. Nicest and most Arcade faithful
Player Select screen. |
CONS:
|
Guile
and alternate Balrog's skin tones. |
PROS:
|
Arcade
faithful animated losing portraits. |
CONS:
|
Some
portraits missing shading, looks the most washed out overall. |
PROS:
|
Consistent,
fully shaded portraits. |
CONS:
|
Drabber
or washed out coloring compared to PC Engine. Letterboxed screens. |
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|
PROS:
|
Overall
variety, shaded colorful fonts, colored dust clouds, nicest
projectiles and hit effects. |
CONS:
|
Basic
intro, only two bonus stages, least amount of options. |
PROS:
|
Overall
variety, Arcade intro, the most options. |
CONS:
|
Many
things low on shading or use unapealing colors. |
PROS:
|
Has
some things that one of the other versions don't. |
CONS:
|
Least
variety of fonts. Many fonts and KO bar are two-toned. Missing
blood animation. |
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