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        The purpose of this detailed comparison isn't to prove which port of Street 
        Fighter II Champion Edition is the best or definitive version. First 
        and foremost this is a gallery of the aesthetics of this wonderful game. 
        Secondly, it's to simply highlight the ways in which each version is unique. 
        All three ports are great but technically obsolete games. For most of 
        us interested in any of these ports, the appeal is based on the console, 
        generation, series or an interest in console conversion in general. So 
        it doesn't matter if one version could be decisively be judged the best 
        overall of this select group, everyone has a favorite based on personal 
        taste. I 
        often use terms like "Arcade faithfulness", "vibrant colors" 
        and "consistency" and when breaking down each aspect of the 
        game. These are independent terms used to point out unique qualities and 
        indicate why they stand out. I try to indicate the whys more than 
        simply the hows. The Arcade isn't the best in every way simply because 
        it came first. When an aspect of a port deviates from the original Arcade, 
        it can be an improvement, a downgrade or simply something different. Some 
        people use Arcade "exactness" as the sole attribute to measure 
        a port by. I'm just relating it as one part of the overall picture. By 
        "vibrant", I mean bright, rich, complimentary colors that stand 
        out the way that Super Famicom ports often do against the Mega Drive version 
        of the same game. In many ways, the PC Engine and occasionally the Mega 
        Drive version use nicer looking colors than the Super Famicom version 
        or even the Arcade. A good example is Chun Li's stage, in which the Super 
        Famicom version looks similar in color to the Arcade, but washed out compared 
        to the PC Engine version.   The 
        Super Famicom port is the most consistent overall with it's pros never 
        reaching too far beyond the rest nor its lows too far below. Consistency 
        like Arcade faithfulness isn't a measure of underline superiority, they're 
        just two of the main themes that I have chosen to compare and contrast 
        the ports. For those of you interested to delve deep enough into this 
        comparison, you'll likely find new ways in which each of these ports stands 
        out. This 
        is only a comparison of Street Fighter II' Champion Edition, the 
        Turbo/Hyper Fighting/PLUS aspects are not covered here as they are 
        a separate version of Street Fighter II. However you will still 
        be able to judge the aesthetics of the Turbo variants, since the only 
        difference will be alternate player colors.   Further 
        down this page you'll find an overview of each of the major aspects of 
        the game. If you'd like to jump straight into the detailed breakdowns, 
        use the menu below:         
 
        
          |  | 
               
                | PROS: | Generally 
                  uses the most vibrant colors overall. Graphic quality is roughly 
                  on par with the Super Famicom version. |   
                | CONS: | Flat 
                  backgrounds except for the floors and sometimes ceilings that 
                  line scroll as well as various objects that scroll along with 
                  the foreground. |   
                | PROS: | Similar 
                  amount of background layering as the Super Famicom. Has extra 
                  details and animation not found in the other two ports. |   
                | CONS: | Noticibly 
                  less color and less shading overall, with some details missing 
                  altogether. |   
                | PROS: | Graphic 
                  quality is roughly on par with the PC Engine version. Has an 
                  extra layer over the Mega Drive version on some stages. |   
                | CONS: | Maintains 
                  most of the artwork from the World Warrior port, missing many 
                  of the Arcade faithful additions found in the other ports. |  |          
 
         
          |  | 
               
                | PROS: | Has 
                  the most vibrant colorful sprites which look the best overall 
                  in all but a few cases. |   
                | CONS: | Alternate 
                  Dhalsim, Vega and Sagat colors. |   
                | PROS: | Similar 
                  to the PC Engine in most cases with the Super Famicom based 
                  sprites equally solid. |   
                | CONS: | Regular 
                  Ryu and Ken, alternate Ken, Dhalsim, Vega and Sagat colors. |   
                | PROS: | Solid 
                  all round. Although most aren't quite as nice, none are as weak 
                  as some of the few examples in the other two ports. |   
                | CONS: | Drabber, 
                  sometimes more realistic tones which often end up looking like 
                  darker or color drained versions of the other ports. Alternate 
                  color Zangief. |  |          
 
         
          |  | 
               
                | PROS: | The 
                  best voice and sound effects. Best music composition. Music 
                  fades out like the Arcade. |   
                | CONS: | Music 
                  has the least realistic sounding instruments. Even by PC Engine 
                  PSG standards the sounds used are nothing special. |   
                | PROS: | Some 
                  of the best sounding instruments. Samples are uncut like the 
                  PC Engine and Arcade versions. |   
                | CONS: | Inconsistent 
                  and unbalanced music. Lowest quality sound samples. Uneven and 
                  early music fade out. |   
                | PROS: | Has 
                  a consistent soundtrack with a consistent assortment of typical 
                  SFC/SNES'ish sounding instruments. Second clearest voice samples. |   
                | CONS: | Remixed 
                  soundtrack is softer/less heavy. Over the top reverb. Sped up, 
                  chopped up/cobbled together and echoed samples. The awful post 
                  round crowd cheer. |  |          
 
         
          |  | 
               
                | PROS: | Nicest 
                  color overall, fully shaded. Nicest and most Arcade faithful 
                  Player Select screen. |   
                | CONS: | Guile 
                  and alternate Balrog's skin tones. |   
                | PROS: | Arcade 
                  faithful animated losing portraits. |   
                | CONS: | Some 
                  portraits missing shading, looks the most washed out overall. |   
                | PROS: | Consistent, 
                  fully shaded portraits. |   
                | CONS: | Drabber 
                  or washed out coloring compared to PC Engine. Letterboxed screens. |  |          
 
         
          |  | 
               
                | PROS: | Overall 
                  variety, shaded colorful fonts, colored dust clouds, nicest 
                  projectiles and hit effects. |   
                | CONS: | Basic 
                  intro, only two bonus stages, least amount of options. |   
                | PROS: | Overall 
                  variety, Arcade intro, the most options. |   
                | CONS: | Many 
                  things low on shading or use unapealing colors. |   
                | PROS: | Has 
                  some things that one of the other versions don't. |   
                | CONS: | Least 
                  variety of fonts. Many fonts and KO bar are two-toned. Missing 
                  blood animation. |  |        Discuss 
        this feature   e-mail 
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