Fonts
The
Mega Drive version has a dark blue shadow for most of its text
that is hard to make out against a black background.
KO
Bar
The
PC Engine's KO bar permanently takes up a horizontal strip across
the screen, so there are unlit peace sign icons before a round is won.
However, the KO and icons are detailed and shaded. The Mega Drive
version has a secondary color for minimal shading and the Super Famicom
is unshaded.
Cloud
Effects
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Dust
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Yoga
Fire
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Psycho
Crusher
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The
PC Engine version is the only port that has the different colored
clouds like the Arcade.
Hit
Effects
The
Super Famicom port has a unique "O" shaped star that
doesn't pop like the other versions. It does however have a yellow colored
star like the Arcade. The frame in the PC Engine and Mega
Drive ports that pops is actually the same as the Arcade's,
only instead of squishing it to match the console resolution it was turned
on its side.
The
PC Engine and Mega Drive ports retain the blood animation
from the Arcade, while the Super Famicom version just recolors
the sweat pixels.
Projectiles
The
Super Famicom and PC Engine versions have similar Hadouken
and Yoga Fire sprites. The Mega Drive Hadouken loses a little color,
but the Yoga Fire has little shading left. The Tiger Shot is missing pixels
and uses dark colors on the Super Famicom version. The Sonic Boom
color and shading is the same on PC Engine and Super Famicom,
but the PC Engine version uses horizontal opposites instead of
diagonal opposites for frames.
Vommit
Both
the PC Engine and Super Famicom versions have two colors
of vommit like the Arcade.
Burning/Shock
All
three versions have the same amount of shading and only differ in tint
and vibrancy.
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