PC
Engine
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Super
Famicom
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Mega
Drive
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Arcade
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Other
than the sky, all three versions basically have the same amount of shading.
The Super Famicom's colors are the most faithful to the Arcade.
None of the ports have the Arcade's scrolling sky. The Mega
Drive version is the only one with the moon visible. The Super
Famicom's temple behind the wall has different artwork than the rest,
but it scrolls independently (horizontally and vertically) like
the Arcade. Otherwise, the Super Famicom and Mega Drive
versions have the same two layered background. All versions have the bats
flying around.
The
skies of the PC Engine and Mega Drive backgrounds actually
have a decent number of colors, they were just put together poorly. Below
are screenshots showing what they would look like using the exact same
colors, only with the gradient staggered like the Arcade version.
Also, check out what the Super Famicom sky looks like when it has
its gradient colors repositioned the same way that the PC Engine
and Mega Drive versions were done.
PC
Engine
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Super
Famicom
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Mega
Drive
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Arcade
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The
PC Engine and Super Famicom backgrounds are almost identical
at first glance. The PC Engine's bath mural is closer to the Arcade
than the Super Famicom version, except for the rising sun. The
PC Engine's bucket and soap are also closer to the Arcade,
but the overflowing dish on the ledge does not poor down towards the floor.
The PC Engine version is the only one missing the two faucets
on the left wall beneath the shower heads. The PC Engine background
is the only one in which the tub does not line scroll, but the tub itself
is more detailed and Arcade-faithful than the other ports.
The
Super Famicom version has two paper lanterns, while the other three
versions only have one at the right side. The Mega Drive has noticibly
less color and it causes much of the background detail to almost disappear.
The Mega Drive's floor and wall color are the most similar to the
Arcade.
All
versions have water dripping from the ceiling.
PC
Engine
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Super
Famicom
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Mega
Drive
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Arcade
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The
Mega Drive version's lower color count makes it stand out from
the other ports, but not too much shading/detail is lost. The PC Engine
has more vibrant color than the Super Famicom version (except for
the roof of the grass hut). The colors of the Super Famicom's floor
is closer to the Arcade, but the muddy/blue river is more like
the Arcade on PC Engine (and arguably the Mega Drive).
The
Mega Drive and Super Famicom versions have the same two
layered backgrounds, except that the clouds also scroll on the Super
Famicom. The Mega Drive and Super Famicom versions have
the foreground posts of the floor near the center, while on PC Engine
the posts are positioned near the edges of the stage like the Arcade.
The
spectators in the windows of the hut are positioned the same on Super
Famicom and PC Engine, but the Mega Drive version is
reversed, making the right window similar to the Arcade. The
PC Engine version is the only port missing the cheering spectator
on the left side of the tree. The Mega Drive version is the only
port with shading in the sky. The Mega Drive has darkened/missing
panels on the hut which is similar to the Arcade.
The
post that supports the roof at the right side is straight on PC Engine,
but crooked in the other versions. The PC Engine also has a unique
overhang on the same roof. The fish hangs from the ceiling on the PC
Engine and Arcade versions, floats in the air low on the Super
Famicom and hangs low on a rope on Mega Drive.
The
PC Engine version has a pointier tree line in the far background.
The same part looks like mountains on Mega Drive and something
in between on Super Famicom. This green area reflects in the river
of the PC Engine and Arcade versions.
PC
Engine
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Super
Famicom
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Mega
Drive
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Arcade
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The
Mega Drive version has much more vibrant and complimentary coloring
than usual, but it loses almost all of the background detail behind the
jet. It is the only version with the guy and girl cheering at the left
side. The Mega Drive also has more animation for the other spectators
than the other two ports which each feature the same amount. The Mega
Drive version is the only port with grenades on the ground like the
Arcade.
The
PC Engine's jet is the only port not dithered, is colored the closest
to the Arcade and the cockpit has extra detail over the other ports.
The PC Engine version is the only one with green shades for part
of the ground in the distance. It also has orange colored tree line holes/buildings
at the base of the sky. These are a lighter green on green in the Super
Famicom version and aren't visible in the Arcade. The tiles
used for the spectators in the PC Engine version are discolored
in the ground sections and don't match the rest of the floor. The PC
Engine's floor colors don't compare as closely to the Arcade
as the Super Famicom version, but the contrast of the shades does.
The
hangers in the distance are grey in all versions except the Super Famicom
port, where they are brown like the ground in front of them. The Super
Famicom landing stripe in the distance is yellow like the Arcade,
orange for PC Engine and grey for Mega Drive. The grey box
that a spectator rests his foot one has Arcade faithful sticker colors
only in the Super Famicom port. The Super Famicom version
is the only one that has the cans on the ground reversed plus they're
red and grey instead of red and blue like the other other versions.
The
Super Famicom has three background layers and the Mega Drive
has two.
e-mail
superpcenginegrafx.com
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